India’s New Online Gaming Law 2025: Ban on Real-Money Apps, Penalties, and Impact

The Indian government has officially passed the Promotion and Regulation of Online Gaming Act, 2025, a landmark legislation that completely changes the online gaming industry in the country. The law aims to ban all real-money online games, while promoting safe e-sports, educational, and social gaming.

This move has triggered shockwaves across the ₹20,000+ crore online gaming industry, affecting millions of players and hundreds of companies that were operating fantasy sports, card games, and real-money competitions.


Why the Ban Was Introduced

The government highlighted several key reasons for this bold move:

  • Addiction among youth: Studies showed rising gaming addiction leading to stress, debts, and even extreme cases of suicides.
  • Financial risks: Many families reported losing lakhs of rupees through apps like rummy, poker, and fantasy sports.
  • Fraud & laundering: Regulators flagged risks of money laundering and illegal betting being routed through these platforms.
  • Legal clarity: Earlier, state governments had conflicting rules on betting and games of skill. This bill provides a uniform national law.

What the Law Says

  1. Real-money games banned:
    • Any game where a player stakes or wins money is now illegal.
    • This includes betting, poker, rummy, fantasy cricket, prediction apps, and quiz apps offering cash rewards.
  2. Permitted games:
    • E-sports (like BGMI, Free Fire MAX, Call of Duty, EA Sports FC, Real Cricket, Valorant, etc.)
    • Casual games without money (like Candy Crush, Ludo King free mode, Subway Surfers)
    • Educational & learning-based games
  3. Penalties:
    • Offering or running banned games: Up to 3 years in jail + fine of ₹1 crore.
    • Repeat offenses: Up to 5 years + ₹2 crore fine.
    • Advertising banned apps: Up to 2 years jail + ₹50 lakh fine.
    • All offenses are cognizable and non-bailable, meaning police can arrest without warrant.

Apps That Are Banned/Impacted

Some of India’s most popular apps shut down operations overnight due to this law:

  • Dream11 (Fantasy Cricket & Sports)
  • MPL (Mobile Premier League)
  • My11Circle
  • PokerBaazi
  • RummyCircle
  • WinZO (cash contests)
  • Zupee
  • Probo (prediction market app)
  • Nazara’s Halaplay
  • Many smaller local fantasy and card-game apps

👉 These apps had over 500 million combined downloads across India. For example:

  • Dream11 alone had 20+ crore users.
  • MPL had 9 crore users and sponsored the Indian cricket team.
  • WinZO had 10 crore+ players in real-money games.

All real-money features have now been suspended.


Apps That Survived

Not all gaming apps are affected. The law clearly differentiates between money-based games and skill-based entertainment/e-sports without money.

  • BGMI (Battlegrounds Mobile India)
  • Free Fire MAX
  • Call of Duty Mobile
  • EA Sports FC / FIFA
  • Valorant
  • Real Cricket
  • Ludo King (free mode)
  • Candy Crush, Subway Surfers, Clash of Clans

These remain legal since they don’t involve betting or wagering real money.


What Happens to Players’ Wallet Money?

  • Players who deposited money into Dream11, MPL, Zupee, and others will be able to withdraw their wallet balances within a fixed window.
  • After that, apps will be forced to shut Indian operations.
  • Many companies have already issued refund and withdrawal guidelines to users.

Industry Impact

The law has created a massive shockwave:

  • Job Losses: MPL announced layoffs of 60% of its Indian staff after its business was wiped out. Other platforms are downsizing heavily.
  • Investors Exit: Global investors who poured billions of rupees into fantasy sports and rummy startups are pulling out.
  • Advertising Revenue Drop: Fantasy apps were among the top digital advertisers in India (especially in cricket seasons). With them gone, ad revenue will fall sharply.
  • Sports Sponsorships Hit: Dream11 was sponsoring the Indian Premier League (IPL) and other BCCI tournaments. With the ban, these sponsorship deals are under reconsideration.
  • Esports Growth: On the positive side, the government wants to support esports and skill-based competitive gaming. Expect higher investments in BGMI, Valorant, and FIFA tournaments.

Facts & Numbers at a Glance

  • Indian online gaming industry (2024): ₹20,000 crore+ market
  • Fantasy sports users (2024): 20 crore+
  • Real-money gaming revenue share: ~65% of industry
  • Jobs at stake: Over 50,000 employees directly in gaming startups
  • Penalty for violation: Up to 5 years jail + ₹2 crore fine

Conclusion

The Online Gaming Law 2025 is one of the most disruptive digital policies India has ever introduced. On one side, it protects youth and families from financial harm, addiction, and fraud. On the other, it wipes out a massive industry that had been growing rapidly, creating jobs and sponsorship opportunities.

While Dream11, MPL, and other real-money giants are shutting down, esports titles like BGMI, Valorant, Free Fire, and FIFA will likely see huge growth as players shift to safe alternatives.

The message is clear: No money in gaming—only pure play, esports, and learning-based apps will survive in India.


FAQs on India’s Online Gaming Law 2025

1. What is the Online Gaming Law 2025?

It is a new law passed by the Indian government called the Promotion and Regulation of Online Gaming Act, 2025, which bans all real-money games while allowing esports and casual games without money.


2. Why did the government ban real-money games?

The main reasons were youth addiction, financial losses, fraud/money laundering, and lack of uniform regulation. Many families lost lakhs of rupees in games like rummy and fantasy cricket.


3. Which games are banned under this law?

  • Dream11
  • MPL (Mobile Premier League)
  • My11Circle
  • RummyCircle
  • WinZO (cash contests)
  • PokerBaazi
  • Zupee
  • Probo
    Any game that involves staking or winning money is banned.

4. Which games are still legal in India?

  • BGMI (Battlegrounds Mobile India)
  • Free Fire MAX
  • Call of Duty Mobile
  • Valorant
  • EA Sports FC (FIFA)
  • Real Cricket
  • Candy Crush, Subway Surfers, Clash of Clans
    These are safe since they don’t involve betting or gambling.

5. What are the penalties for breaking the law?

  • Running or offering banned games: 3 years jail + ₹1 crore fine
  • Repeat offenses: 5 years jail + ₹2 crore fine
  • Advertising banned apps: 2 years jail + ₹50 lakh fine

6. What happens if a player continues to play banned apps using VPN?

Even if accessed through VPN or international servers, it is illegal. Players may face fines, and companies can face stricter penalties for targeting Indian users.


7. What will happen to money in wallets of banned apps?

Players can withdraw their wallet balances within a given time frame. After that, apps must shut down Indian operations.


8. How big was the real-money gaming industry in India?

  • Total market size (2024): ₹20,000+ crore
  • Fantasy sports users: 20 crore+
  • Jobs at risk: 50,000+ employees
  • Real-money gaming contributed 65% of gaming revenue in India.

9. How will this impact Indian sports and sponsorships?

Dream11 and MPL were major sponsors of cricket tournaments like IPL and Indian cricket team jerseys. Their exit will leave a gap in sports sponsorship revenue.


10. What is the future of gaming in India after this law?

  • Esports will grow: BGMI, Valorant, and FIFA tournaments will expand.
  • Casual gaming will rise: Free-to-play games like Ludo King, Clash of Clans will see more users.
  • Startups will pivot: Companies may shift to edutainment, skill-based games without cash rewards, and esports platforms.